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Darkwood Games - Elementile

Created by Darkwood Games

Darkwood Games presents Elementile Utilize the power of the elements to summon an army of units and cast spells! A new competitive card game featuring 582 cards.

Latest Updates from Our Project:

Phantasms? Skeletons? Assassins?!
about 2 years ago – Tue, Mar 01, 2022 at 11:29:25 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Pins, Rulebook, and Light!
about 2 years ago – Tue, Feb 01, 2022 at 08:24:33 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Happy New Year!
over 2 years ago – Wed, Jan 05, 2022 at 01:50:48 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

The Elemental Plane has been breached!
over 2 years ago – Fri, Dec 03, 2021 at 10:07:48 PM

Elementile is officially fully funded!!! We want to thank you from the bottom of our hearts for supporting this passion project that has been nearly five years in the making. This is the first step into the Darkwood, clearing the path for many more games to come.


Pledge Manager

We are in the process of setting up the pledge manager now, but it is something we do not want to rush, and we will ensure everything has been triple, quadruple checked before sending it you. For those new to Kickstarter, the pledge manager is a survey that will be sent to you in a few weeks that will allow you to submit your shipping address (so Elementile ends up in the right hands), confirm or change your pledge selections, and include any add-ons that we available during the campaign (with the exception of the Sparky enamel pin). We are estimating surveys will be sent out early January, so keep an eye on your e-mails!


Questions, Comments, or Problems?

If you have any issues with your payment, pledge, or any questions about Elementile in general, please contact us either through Kickstarter or at [email protected]. If you want to learn more about Elementile or Darkwood Games, feel free to visit us online at www.playelementile.com or www.darkwoodgames.com.


Missed the Campaign?

While the campaign is over now, once the pledge manager is sent out, we will open the preorder store so you'll still be able to grab anything you may have missed during the campaign.


Art Spotlights

Throughout the campaign, we've been hard at work on the remaining art for Elementile. You all are among the first outside of our team to see any of these pieces, and we're so excited to share them with you!

Blood Ritual. Art by Sugarnutsco
Gargoyle. Art by Jesus Da Silva.
Sanctity. Art by Sugarnutsco.

Future Updates

We will be sending out monthly updates (sometimes more) to our backers from this point forward to keep you all up to date on where we are in the process of getting Elementile in your hands! 


Thank you again for your support!


Sincerely,

Amanda, Zach, Ryan, and Alex

Darkwood Games

Mechanic Spotlight – Banners
over 2 years ago – Tue, Nov 30, 2021 at 06:56:45 PM

Hi Elementalists,

It's the final countdown! There are a little less than 2 days left in the campaign so this will be our last Mechanic Spotlight for Kickstarter. Today, we'd like to showcase Banner cards.


Mechanic Spotlight – Banners

Banners are a special variety of spell in Elementile which represent the highest level of mastery attainable for a single element.  There is only a single banner per element, and like prowess costs, each one requires a large investment into their representative element.  More specifically, each one requires four of that specific element, the highest possible single demand in the game, but for your devotion and skill to a single focus you are rewarded with an effect that is not only emblematic of your element of choice, but also is guaranteed to last the entire game.

Unlike any other ongoing effect in Elementile, banners exist outside of the field of play and cannot be interacted with or removed in any way once played.  The effects of banners can range from passive buffs to your units (or even you yourself) to recurring effects to be used during your turn, all of which serve to turn the tide of battle in your favor.  For the former we have the Fire and Earth banners Blazing Surge and Might of Gaia.

Art by Vivian Hernandez. Final art in progress.

These banners give your units an edge over the competition, either by increasing health and attack power, or adding extra armor.  In the case of Might of Gaia, you get to enjoy the effects of armor as well, an effect unique to this banner.


On the other side of the coin there are the banners Wind, Light, and Darkness which grant you ongoing effects to be used on each turn, similar to having a free burst spell at your disposal every turn.

Art by Bianca Esquivel and Vivian Hernandez. Final art in progress.

From repositioning key units, to retributive judgment, to lethal strikes, these banners all provide an ongoing choice for the caster.  While some of these effects exist in burst spells or the special abilities of units, having them at your disposal to be flexibly targeted turn after turn is sure to give you a strong advantage over your opponent.


The last banner is the Water banner, and it is a bit of a hybrid of the two.

Art by Vivian Hernandez. Final art in progress.

Rainy Day not only provides a freezing effect at the start of each of your turns, but also an ongoing buff to freezing effects in general, which can strengthen the rest of your freezing units and support spells.

With so many powerful effects available, you may be ready to just pick your favorite element and run with it, attempting to rush out a banner as early as possible.  While casting a banner early is a great way to ensure you get the most possible value out of it, it can sometimes be easier said than done.  In addition to four of a single element, banners also tend to require a decently advantageous, or at least neutral, board state.  While their effects are powerful, because they are ongoing, they are not generally as immediately impactful as other 4 cost plays in the game.  This makes committing to a banner not only a steep element cost, but also a decent tempo sacrifice.  Over time, this sacrifice can pay dividends and be the deciding factor in a match, especially when played along synergistic units and spells which can make the most of the banner, but I would personally caution against expecting a banner to single-handedly bail you out of a bad situation.


And that is going to be a wrap on banners!  Which banner is your favorite?  Do any of them get your deck building ideas flowing?  If they do, feel free to head on over to the card library to check out the full set and start theory crafting!


Best,

Zach Mitchell, Darkwood Games